Lighthouse/Bridge 3D and AI

In this test I create lighthouse and bridge primitives in a Blender 3D source animation, audition artist styles in Kaiber AI, then render 4 variations using the source animation in the style of the selected artist.

Here is a frame rendered from the source animation in Blender 3D. Note the absence of detail:

raw lighthouse and bridge 3D models

Here are test renders from Kaiber using the same prompt in the style of 8 different artists recognized by Stable Diffusion:








Based on the tests, I chose the animation prompt to render in the style of the artist Ismail Inceoglu.

Below is the source Blender animation with the lighthouse and bridge primitives shown with minimal detail:

These were generated using variations of the original prompt with some different imagery text and image weighting:


Prompt:
Zooming in we see a (bridge in ruins:1.5) at night illuminated by a lighthouse whose golden beam sweeps across a bay blanketed in (deep rolling fog:1.8) in the style of Ismail Inceoglu.



Prompt:
Zooming in we see a (bridge in ruins:1.5) illuminated by a (lighthouse:1.1) whose (beam sweeps:1.6) across a bay blanketed in (deep rolling fog:1.7) in the style of Ismail Inceoglu.



Prompt:
Zooming in we see a (bridge in ruins:1.5) illuminated by a lighthouse whose (beam sweeps:1.7) across a bay blanketed in (deep rolling fog:1.7) as (dark ships:1.5) linger in the distance with their (lights flickering:1.5) in the style of Ismail Inceoglu.



Prompt:
Zooming in we see a (bridge in ruins:1.5) watched over by a lighthouse whose (beam circles across a fog blanketed bay:1.4) as the (moon glows mysteriously:1.4) in the black night sky in the style of Ismail Inceoglu.


 

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Author: Eric Schuurman

Eat your vegetables.