Blender Lessons

LET’S LEARN BLENDER! – BY BORNCG

Let’s Learn Blender! #1: Getting Started for Beginners!

– 0:00 – Video Intro
– 0:15 – What Blender is used for
– 0:26 – Where to Get Blender for free!: http://www.blender.org
– 0:59 – Quick Setup Area & Left-Click Select
– 1:45 – Blender’s Interface Layout: Editors
– 2:12 – The 3D Viewport Editor
– 2:58 – Navigating in 3D Space: Zooming, Orbiting, & Panning
– 5:02 – Views (front, sides, top, etc) + view keyboard shortcuts & perspective vs orthographic
– 7:42 – Selecting & Transforming (Toolbar Tools & Gizmos)
– 9:46 – Transforming with Keyboard shortcuts (grab/rotate/scale)
– 12:51 – Transform Modifier Keys
– 15:39 – Adding Objects! (Mesh Objects: Cubes, Spheres, Cones, and Suzanne the monkey head!)
– 17:16 – Selecting Objects & Selection Tools, the A key & Alt-A, & Median Point
– 18:37 – The 3D Cursor & Snap Pie Menu
– 20:32 – Saving 3D Files!
– 21:25 – Outro + Social Media

Let’s Learn Blender! #2: A Guided Tour: The User Interface & Key Preferences!

– 0:00 – Video Intro
– 0:10 – Tutorial Overview
– 0:31 – About Colin (BornCG)
– 0:54 – The default editor layout
– 1:02 – The Top Menu Bar
– 1:34 – The Outliner Editor
– 2:46 – The Properties Editor
– 3:18 – Scene Units (Metric/Imperial)
– 4:18 – Math in Value Boxes!
– 5:00 – The Status Bar (Bottom)
– 6:02 – The Timeline & Animating
– 7:12 – The 3D Viewport Editor
– 8:13 – Tool Settings Bar
– 8:34 – Object Context Menu (Right-Click)
– 8:59 – Mode Menu & Object Modes
– 9:42 – ‘Adjust Last Operation’ Popover
– 10:38 – Viewport Shading Modes
– 11:53 – Viewport Overlays & Gizmos
– 12:22 – Viewport Clipping
– 13:23 – Workspace (Tabs)!
– 14:24 – New File Presets
– 15:13 – Tweaking the Startup File
– 16:31 – Changing Editor Types
– 17:13 – Splitting Editor Areas
– 18:17 – Joining Editor Areas
– 19:08 – Swapping Area Contents
– 19:39 – Duplicating an Area into a new Window
– 20:05 – Searching (F3)
– 20:51 – Blender’s Preferences!
– 21:11 – Resolution Scale (interface size)
– 21:32 – Auto-Saving Preferences
– 21:44 – Themes & Custom Interface Colors
– 22:12 – OpenGL Depth Picking
– 22:47 – Cursor Surface Project
– 23:52 – Allow Negative Frames
– 24:03 – Emulate Numpad
– 24:46 – Emulate 3 Button Mouse
– 25:13 – Enable Left Click Select!
– 25:50 – Orbit Around Selection**
– 26:43 – Blender Auto-Saves! (every 2 minutes!) + File Paths
– 27:52 – Goodbye & Social Media Info

Let’s Learn Blender! #3: Materials, Textures, Nodes, & HDRI’s!

– 0:00 – Video Intro
– 0:10 – Tutorial Overview
– 1:40 – About BornCG (Colin) & My Channel
– 2:07 – Creating the Scene Objects & Layout
– 4:19 – Adding the first Material – Matte / Flat Green onto the Cube
– 7:06 – Using the same material on multiple objects, and duplicating materials
– 7:56 – Naming Materials
– 8:46 – Making a Glossy Red Material (on the Cylinder) + Material Preview HDRI reflections
– 10:26 – Enabling Screen-Space Reflections for EEVEE rendering
– 12:21 – Smoothing (Shade flat vs Shade Smooth) + Metal (metallic) material
– 14:14 – Glowing Yellow Material on the Donut / Torus! (emission + bloom)
– 16:21 – Purple Glass Material! + the Subdivision Surface Modifier (ctrl – 2)
– 21:27 – Simpler Ghost-Like Transparent material (alpha blend)
– 22:54 – Getting started with the Shader Editor & Nodes
– 26:00 – Mixing together different Shaders (using material nodes)
– 28:59 – Using Procedural Textures (Brick Texture)
– 31:15 – Adding an Image Texture to the Floor (wood texture 041 from cc0textures.com)
– 35:01 – Creating a UV Grid image texture (new Image in Blender) for the floor, & Packing the Image into the .blend file
– 37:07 – Sky Color vs Sky Light (World/Environment Nodes + ‘Light Path’ Node)
– 40:35 – Using HDRI Environment Image Textures (from hdrihaven.com)
– 44:23 – Rotating the HDRI World Texture (adjusting the Vector Mapping)
– 46:53 – The Final HDRI World Node Setup
– 47:10 – Video Wrap-Up, Call-to-Action, & Social Media

Let’s Learn Blender! #4: 3D Modelling in Edit Mode!: Part 1

– 0:00 – Video Intro
– 0:10 – Tutorial Overview
– 1:24 – About Me & This Channel (Blender & Godot Engine tutorials)
– 1:48 – Object Modes: Object + Edit Mode, etc.
– 3:16 – Toolbar
– 3:43 – Select Modes (Vertex, Edge, and Face) in Edit Mode
– 6:00 – Non-Manifold Geometry Mesh Object
– 7:09 – Starting with a Cube
– 8:00 – Extrude Tool(s)
– 17:21 – Subdivide Tool (in right-click Edit Mode context menu)
– 19:45 – N-Gon faces & Topology
– 21:00 – Subdividing a whole cube & ‘Subdivide Smooth’
– 23:08 – Loop Cut & ‘Loop Cut and Slide’ Tools
– 28:06 – Selecting Edge Loops & Edge Rings
– 29:56 – Edge Slide & Vertex Slide
– 33:20 – Bevel Tool
– 29:53 – Offset Edge Loop Cut Tool
– 41:51 – Inset Faces Tool
– 46:38 – Applying ‘Mesh Scale’ to Fix Proportions
– 50:07 – Review
– 50:25 – Simple 3D House modelling tutorial (from Blender 2.8):
– 51:09 – Video Wrap-Up, Social Media, & Social Media

Let’s Learn Blender! #5: Smoothing & Hard Edges

– 0:00 – Video Intro
– 0:08 – Tutorial Overview
– 0:32 – Outline of Tutorial Topics
– 1:41 – Shading: Smooth vs Flat
– 3:10 – Auto Smooth (maintain edges with smooth shading)
– 4:51 – Sharp Edges
– 7:23 – The Subdivision Surface Modifier
– 13:31 – Edge Creases
– 15:47 – Edge Marking Overlay Visibility Settings
– 16:49 – Proximity Loops
– 19:56 – Edge Splitting
– 22:29 – The Edge Split Modifier
– 25:06 – A Limitation of Edge Splitting (pulling apart mesh edges)
– 26:37 – The Bevel Tool
– 29:04 – The Bevel Modifier
– 30:51 – Edge Bevel Weights
– 33:58 – Tutorial Summary
– 35:13 – Video Wrap-Up, Social Media, & Call to Action

Let’s Learn Blender! #6: 3D Modelling in Edit Mode!: Part 2

– 0:00 – Video Intro
– 0:07 – Tutorial Overview
– 1:28 – About Me & This Channel (Blender & Godot Engine tutorials)
– 1:49 – Joining mesh objects together
– 2:37 – Origin location when joining meshes
– 3:15 – Separating parts of a mesh + selecting ‘linked’/’islands’
– 6:21 – Moving a mesh’s origin
– 7:16 – Removing Doubles (Merge by Distance)
– 10:56 – The Fill Tool, New Face from Edges, & Grid Fill
– 13:54 – The Bridge Tool (Bridge Edge Loops)
– 16:42 – Merging Vertices
– 18:43 – Dissolving Edges
– 22:32 – Limited Dissolve
– 24:21 – Joining (Between Vertices)
– 26:05 – Snapping & Auto Merge (Filling holes in a mesh)
– 33:33 – Video Wrap-Up & Review
– 34:05 – About me, Call to Action, my Social Media & Video Outro

Let’s Learn Blender! #7: Knife & Bisect tools!

– 0:00 – Video Intro
– 0:08 – Tutorial Overview
– 0:53 – This Blender Tutorial Series & Call-To-Action!
– 1:12 – The Knife Tool basics
– 4:38 – Making Multiple Cuts Together
– 6:04 – The Legacy Knife Tool Keyboard Shortcut
– 6:52 – Option: Midpoint Snap
– 7:34 – Option: Ignore Snap
– 8:07 – Option: Angle Constraint
– 9:30 – Option: Cut Through
– 10:33 – Using the Knife Tool for Tricky Loop Cuts
– 13:54 – The Bisect Tool
– 16:32 – Cutting a Mesh in Two
– 20:47 – Video Wrap-Up, About me, Call to Action, my Social Media & Video Outro

Let’s Learn Blender! #8: Boolean Modifier & Intersect Tool!

– 0:00 – Video Intro
– 0:08 – Tutorial Overview
– 0:42 – This Blender Tutorial Series & Call-To-Action!
– 1:19 – The Boolean Modifier & The Union Operation
– 4:59 – Clicking ‘Apply’ to make the modifier’s effects permanent
– 5:37 – The Difference Operation (Boolean Modifier)
– 6:27 – The Intersect Operation (Boolean Modifier)
– 7:29 – Blender’s New Boolean Solver! (helps with tricky meshes & co-planar faces)
– 10:30 – Using Multiple Objects at Once with the Boolean Modifier: Making ‘Swiss Cheese’ using a *Collection*.
– 14:00 – The Intersect Boolean Tool: Boolean Operations when both objects are part of the same mesh
– 17:41 – Video Wrap-Up, About me, Call to Action, my Social Media & Video Outro

Let’s Learn Blender! #9: Mirror Modifier & Symmetrize Tool!

– 0:00 – Video Intro
– 0:08 – Tutorial Overview
– 0:28 – Me & Call to Action!
– 0:44 – What these tools are for & setting up my scene.
– 1:38 – Using The Mirror Modifier, Making a Middle Edge Loop, & Deleting Half of the Mesh (setup)
– 7:49 – Limitations of the Mirror Modifier (Gaps, Overlapping Middle , Merging, Clipping, Scaling, Extruding & Inset Faces)
– 16:27 – The Symmetrize Tool!
– 20:35 – Video Wrap-Up, About me, Call to Action, my Social Media & Video Outro

Let’s Learn Blender! #10: Lights, Shadows, & Rendering in EEVEE!

– 0:00 – Video Intro
– 0:08 – Simple: Rendering an Image in Blender!
– 0:53 – Render Engines in Blender
– 3:13 – Blender’s Real-Time Rendered Viewport
– 3:41 – Lighting, Shadows, Light Types and their Properties
– 6:28 – Point Lights
– 8:21 – Area Lights
– 11:45 – Spot Lights
– 13:31 – Sun Lights
– 15:41 – Render Settings: Samples, Shadows Quality
– 21:02 – Contact Shadows
– 27:09 – Fixing ‘Light Bleed’
– 30:27 – Render Settings: Ambient Occlusion
– 30:40 – Screen Space Reflections
– 32:50 – Three-Point Light Setup
– 44:30 – Saving a Rendered Image to a Picture File (png or jpg file type)
– 47:18 – Video Outro, Social Media, Call-to-Action.

Let’s Learn Blender! #11: Simple UV Mapping & Image Textures!

– 0:00 – Video Intro & Overview
– 0:58 – Adding a Simple Material
– 3:06 – Adding an Image Texture
– 6:44 – UV Maps
– Marking Seams & Creating a UV Map
– 13:58 – Exporting a UV Map .png image
– 16:22 – Painting a Texture using the UV Map in Photopea.com (similar to Photoshop)
– 21:46 – Applying the painted Texture to the 3D model.
– 24:29 – Packing the Image Textures into the .blend file.
– 25:54 – Preview of the Next Tutorial in this Series, Video Outro, Social Media, Call-to-Action.

Let’s Learn Blender! #12: PBR Materials! & the Displace Modifier

– 0:00 – Video Intro & Overview
– 0:30 – What we’ll be making in this tutorial!
– 1:05 – Starting Mesh & UV Maps
– 2:45 – PBR Materials & Texture Packs
– 7:55 – Using PBR Map Textures in Blender
– 9:13 – Color/Diffuse/Albedo Map
– 12:08 – Roughness Map
– 13:32 – Metallic (Metalness) Map
– 14:58 – Normal Map
– 17:19 – Fixing Normal Maps (DirectX vs OpenGL)
– 23:09 – Ambient Occlusion (AO) Map
– 27:54 – Displacement Maps
– 28:50 – Bump Map (using the Displacement Map Texture)
– 31:01 – The Displace Modifier & Displacement Map
– 37:39 – The Finished ‘Manual’ ‘Wood Planks Node Setup
– 37:47 – Using the ‘Node Wrangler’ Add-On.
– 47:53 – Final Result, Video Wrap-Up, Call-to-Action, & Video Outro.

Let’s Learn Blender!: Top 10 Essential Camera Tips!

– 0:00 – Video Intro & Welcome
– 0:23 – Video Overview
– 0:39 – #0: The Basics: 3D Camera Objects
– 3:04 – #1: Viewing through the Camera
– 5:25 – #2: Moving the Camera & ‘Lock Camera to View’
– 10:43 – #3: Camera Size & Aspect Ratio
– 13:37 – #4: Multiple Cameras & Setting the Active Camera
– 16:19 – #5: Overlays & Guides
– 18:50 – #6: Clipping (near & far)
– 22:39 – #7: Focal Length
– 24:49 – #8: Perspective vs. Orthographic Camera
– 27:21 – #9: Camera Target (& the Track-To Constraint)
– 31:39 – #10: Align Active Camera to View
– 33:26 – Video Wrap-Up, Call-to-Action, & Video Outro.

Let’s Learn Blender!: Parent-Child Links, Hierarchies, & Picking Up & Putting Down Objects.

– 0:00 – Video Intro & Welcome
– 0:14 – Video Overview
– 2:00 – Part 1: Parent-Child Links
– 9:18 – Part 2: Creating a Simple Character Hierarchy Rig (Linked Robot Pieces)
– 16:16 – Part 3: Picking Up & Putting Down an Object (Animating Parent-Child Influence)
[find the link for the dynamic parent Blender add-on below]
– 26:26 – Video Wrap-Up, Call-to-Action, Social Media & Video Outro.

Let’s Learn Blender!: Auto Camera Switching (using timeline markers)

– 0:00 – Video Intro & Welcome
– 0:08 – Video Overview (what we’ll be doing)
– 0:50 – Viewing through the default camera
– 1:50 – Positioning Camera #1 (Wide/Establishing shot)
– 2:10 – Adding a (regular) Timeline Marker
– 2:49 – Binding a Marker to a Camera
– 4:01 – Adding Camera #2: OTS (Pink Robot)
– 4:26 – Making Camera #2 the Active Camera
– 5:26 – Composing the 2nd Camera Shot
– 6:42 – Easier Way: Switching to Camera 2
– 7:47 – Naming Cameras & Markers
– 9:05 – Even Easier: Adding, Binding, then Composing Shot 3
– 10:57 – Adding Cameras 4 & 5
– 12:03 – Scaling Camera Objects
– 12:57 – Animated Cameras that Switch (Dolly / Tracking Shot)
– 15:18 – Animated Camera Zooming (focal length)
– 17:34 – Video Wrap-Up, Call-to-Action, & Video Outro.

Let’s Learn Blender!: Character Rigging 101 (Armatures, Bones, & IK)

– 0:00 – Video Intro & Welcome
– 0:08 – Video Overview (what we’ll be doing)
– 1:51 – Starting with a Character Mesh
– 2:53 – Adding an Armature (with a single bone)
– 3:53 – Editing an Armature & Working with Bones
– 4:56 – Enabling ‘In Front’ viewport display
– 5:29 – Transforming & Extruding the Spine/Neck/Head bones
– 8:22 – Bones attached in a hierarchy (parent/child)
– 9:17 – Quickly: an intro to Pose Mode
– 10:26 – Extruding a Left shoulder/arm/hand
– 15:17 – Adding a Left leg & foot
– 18:26 – Naming the Center & Left bones
– 21:44 – Limitations of this FK (forward kinematics) Rig
– 24:13 – Quick Menu: Clearing the Pose
– 25:07 – Hand IK setup
– 31:44 – Adding a Hand ‘Copy Rotation’ Constraint
– 34:28 – Setting up an Elbow IK Pole Target
– 38:23 – Shortcut: Adding a Foot / Knee IK setup
– 44:11 – Recalculating Bone Roll for Consistency
– 48:58 – Adding & Parenting a Controller Bone
– 51:55 – Symmetrize! Making a Right Side
– 53:04 – Adding Extra Bones (for Knight’s shoulder armor & visor)
– 58:51 – Linking the Character Mesh to the Armature!
– 1:02:43 – Linking the Shoulder Pads
– 1:05:10 – Linking the Helmet & Visor
– 1:07:38 – Linking the Belt Buckle
– 1:08:34 – Linking the Sword
– 1:09:14 -Armature Vertex Weights
– 1:13:04 – Using Weight Paint Mode
– 1:20:49 – Hiding Bones in Layers
– 1:22:01 – Animating an Armature!
– 1:22:43 – Bone (Viewport Display) Shapes
– 1:24:29 – Video Wrap-Up, Call-to-Action, & Video Outro.

Let’s Learn Blender!: Proportional Editing!

– 0:00 – Video Intro & Welcome
– 0:08 – Video Overview (what we’ll be doing)
– 0:32 – Discovering Proportional Editing By Accident
– 1:47 – Using Proportional Editing in Edit Mode
– 2:40 – The Sphere of Influence
– 3:08 – Falloff in Proportional Editing
– 4:14 – Falloff Types
– 6:18 – Scale & Rotate Proportionally
– 7:08 – Random Falloff Type
– 8:07 – Option: Projected From View
– 10:36 – Option: Connected Only
– 12:57 – Working with Multiple Meshes
– 14:22 – Video Wrap-Up, Call-to-Action, & Video Outro.

Let’s Learn Blender!: Two-Sided Leaf Material

– 0:00 – Video Intro & Welcome
– 0:13 – Video Overview (what we’ll be doing) + Image Texture We’ll be Using (see download link below)
– 0:56 – Manually: an Image Texture on a Plane with Transparency
– 9:20 – The Quick Way!: An Image Texture on a Plane with Transparency
– 11:35 – Removing 1 Leaf (Half of the Plane)
– 13:05 – A Different Texture on Either Side! (using the Geometry Node)
– 19:14 – Fixing the Bottom Side Flip
– 22:19 – Adjusting the Roughness on Both Sides
– 23:04 – Shaping & Subdividing the Leaf!
– 26:55 – Smoothing the Leaf
– 28:13 – Fixing an Issue: Back Faces Blending Through
– 29:19 – Video Wrap-Up, Call-to-Action, & Video Outro.

 

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Author: Eric Schuurman

Eat your vegetables.